Developed from an exercise submission for the ‘Modeling with Modifiers’ course.
The wheel is created by using Mirror, Curve, Array, Solidify, Bevel, SubSurf and Lattice modifiers. Road and sky textures are courtesy of Poliigon.com.
Blog post: https://honestmisskate.blogspot.com/2017/09/abandoned-wheel.html
pedro_l26 Thank you, Peter. It did seem too narrow to me, but I modelled it to match an image, so I kept it as it was. But I agree that the rim should be pushed forward - it was, at one point, but I must have moved it back accidentally in the later stages of the project.
Really nice work, Katerina. If I may make a suggestion, please consider:
- making the whole wheel wider, as the thread width seems too narrow
- moving the rim a bit in the outside direction, as the rubber is too much out now