It can take years to break through and become a master of your craft. So why do so many people equate art with little or no value when they want or need it?
If you aspire to work as a professional creative or are currently working in a creative field chances are you've probably met your fair share of those who think they can do what you can yet are still asking you to do it. 🤔
The great irony is that they see value enough in your work to ask you, but not sufficient to provide value in return.
The Choosy Beggar Problem
Are you looking for high-quality artwork but don't want to spend much (if anything)?
You might be a choosy beggar.
Browse the subreddit of ChoosingBeggars and you'll often find a number of ridiculous requests from people online for art from a logo to a caricature...and getting offended at the idea of spending money for it.
If you want to become a professional 2D artist, writer, musician or 3D modeler, you better get ready for the beggars to come knocking.
Early on in my career, I received numerous "profit sharing" requests from people thinking they had the next hit game idea (don't we all).
All they wanted me to do was create the entire game, and they'd share the profits. Programmers can relate to getting pitched app ideas that are an alleged goldmine.
The truth is, ideas alone aren't worth that much.
So why do people seem to equate creative fields with less value?
The Experience Dilemma
Second, people tend to equate value with the time spent on completing something. But time isn't always the best measure of quality: a sketch might take me, an average illustrator, a full day. A master artist will complete it in an hour.
Who's work should be worth more?
You've probably heard the story of Picasso charging 5,000 Francs for a quick sketch. "But it only took you 5 minutes!" complains his outraged client. "No, madam," replies Picasso, "It took me my whole life."
Whether true or not, this anecdote sums up the misleading "time-equals-cost" idea.
It reminds me of my time working in IT. People would complain, "My computer is down, what do we pay you for?" or, alternatively, "My computer is working fine, what do we pay you for?" People think they can do your job when they see you do it and then say, "that's it?". They forget the past failures and obstacles to overcome to get to the point where it was easy for them.
Paying the Happiness Tax
The happiness tax concept is also prevalent in creative fields, implying that because you enjoy what you do, that's already your form of payment.
Game Developers, while paid well at times, tend to suffer from this. They work doing something they love, so it's often assumed they could get paid less.
Game Development, like many other creative fields can be incredibly rewarding, but can oftentimes come with grueling work.
Enjoying your work is great, and something we all want, but have you tried paying your rent with a 10/10 job satisfaction score?
The highest quality work tends to come from those who really enjoy what they do. We need higher quality work out there, and that only comes from those who have a mastery of what they do.
That often comes from dedication to sticking with something over the long term. Value of work done should be based on quality, not on the feelings of those making it. Should you pay more because I hate doing the work? It's the "feelings" based equivalent of using time to determine value.
Wow looks like a struck a chord. Seems like we all have experience with this.
dostovel The hardest thing, it seems, is for artists to learn how to dig in their heels and say "no."
If your employer keeps insisting that you do things outside of your original job description, you should tell them "sorry, but if you want all of those extra things, either pay me a higher salary, or hire a second artist to do those things."
If they refuse, start looking for another job.
Honestly, you should probably have feelers out to other companies already, since companies that underpay employees aren't known for their loyalty.
Funny this came out today, since yesterday was specially frustrating in this regard. This happens to me a freaking lot, specially the place where I work at. I'm hired as a graphic design artist, but they know I can do 3D render, animation and VFX, so they're always pressuring me to do everything from graphic design all the way through the whole 3D pipeline and still get it all at a graphic design salary. Yet, I would do it all, if only the monetary compensation would come accordingly to the volume of extra work it would be . There's no explaining to them that they're different things and that 3D has taken me a lot of time and effort to learn.
Great articles, can very much relate to the exposure part :D
Good stuff here
Not only are choosy beggars the problem. Artists were so poorly paid for centuries that the value of an artist today is still not considered worthy (or much). You can see even today great artists that are afraid to charge their clients high sums of money (even though they are worth ever penny). They sell themselves below their (true) value.
Great article!
NSFW for language:
https://www.youtube.com/watch?v=6h3RJhoqgK8