This event is part of the October 2018 Class, "Shading & Lighting with Blender"
Eevee is the cutting-edge realtime render engine that ushers in the modern PBR standard to Blender. The results are stunning and it's an absolute blast to work so interactively.
This weeks material concepts are are car paint, reflectivity, fresnel, leather and metal along with HDRI lighting.
check transmission o nthep rinciple think that one stand for emision
Looking rather smashing
ok since in the course with the orb he did too but used textures and those where specific for the orb already . gonna have to check out that tutorial since a car doesnt have scratched all over the place sometimes like a few but not too much
Kent > Titanic
STATMENT: Kent evaded the iceberg the Titanic could not
I just forgot abotu the caps
QUESTION: good ways to add decals, or project a texture?
QUESTION: from n647 👇
n647 has a QUESTION down here but too shy to use uppercase i think 🙂
Yukino I think the scifi helmet course here on CG Cookie explains how to add scratch textures and things of that nature