• s
    smurfmier1985

    dostovel don't forget to add a camera else it won't render ;-)

  • silentheart00

    notcastanza Yeah, you can. I did that once, but it was a while ago, so I don't remember how to do it again lol.

  • Aaron Rudderham(thecabbagedetective)

    Just throw more coal in it.

  • Jake Korosi(jakeblended)

    Use a Generated texture mapping input to even that out

  • Omar Domenech(dostovel)

    I always think you'll run into a white head if you open up one of those Mac

  • s
    smurfmier1985

    dostovel you can just render in eevee with F12 and composit, works like a charm!

  • Ben Reichel(notcastanza)

    QUESTION: Can you save node trees as a named shader? like "car paint" so you don't have to re-create it again. (sorry if this is a noob question)

  • silentheart00

    Don't let the smoke out! If you let the smoke out the computer dies.

  • R
    Rita G

    Lights already on. I am stirfrying courguette spaghetti, onions and mushrooms. Low carb diet.

  • Aaron Rudderham(thecabbagedetective)

    You can almost hear the cogs turning in Kent's Mac.

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This event is part of the October 2018 Class, "Shading & Lighting with Blender"

Eevee is the cutting-edge realtime render engine that ushers in the modern PBR standard to Blender. The results are stunning and it's an absolute blast to work so interactively.

This weeks material concepts are are car paint, reflectivity, fresnel, leather and metal along with HDRI lighting.


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Classes Materials Rendering