This event is part of the October 2018 Class, "Shading & Lighting with Blender"
Eevee is the cutting-edge realtime render engine that ushers in the modern PBR standard to Blender. The results are stunning and it's an absolute blast to work so interactively.
This weeks material concepts are are car paint, reflectivity, fresnel, leather and metal along with HDRI lighting.
QUESTION: Is it okay to use the same grunge maps over and over again in different projects, or do you use different grunge maps for all kinds of specific situations?
QUESTION, there are any way to get procedural rust or scratches?
Poor car, we've seen his inner parts
Yeah, it's more like fiberglass and lighter materials for cars. Helps with gas mileage.
That BSDF is so damn hard to learn. I have seen it in many tutorials.
Miranda I would expect not because the paint would mask that effect wouldn't it?
Question if you want an effect like thos sparkles lesser visible you decrease the black value more to gray then ? another one if you want them more offset to each other is that possible or not ?
I've always thought cars are not metal metal, but kinda plasticy
So many sliders just for reflections
I'm with you Kent. I guess OBS is likely what's making your UI speed so excruciating.