• k
    kjcummings

    lol

  • Thibaut Bourbon(tbrbn)

    haha step 1 - sculpt a full driver

  • Omar Domenech(dostovel)

    The question comment is the new fresnel

  • Kaj Suominen(louhikarme)

    good thing is to put a sitting human there and model around it.

  • William Miller(williamatics)

    QUESTION: Will you be providing a human basemesh or something so that we can more easily model the interior?

  • panboy

    ill have to look up some fighter cockpits, im sure theres some reference out there

  • Char Hunter(Char)

    LOL, I'm a bit fast sorry.

  • Jake Korosi(jakeblended)

    Ha yes Char - I'm a slow typist ^^

  • William Miller(williamatics)

    I like using my brain.

  • Char Hunter(Char)

    LOL Jake beat ya.

Get instant access to this Live Stream.

This stream is part of the June 2018 Class: Vehicle Modeling with Blender

The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!

Classes Modeling