This stream is part of the June 2018 Class: Vehicle Modeling with Blender
The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
lol
haha step 1 - sculpt a full driver
The question comment is the new fresnel
good thing is to put a sitting human there and model around it.
QUESTION: Will you be providing a human basemesh or something so that we can more easily model the interior?
ill have to look up some fighter cockpits, im sure theres some reference out there
LOL, I'm a bit fast sorry.
Ha yes Char - I'm a slow typist ^^
I like using my brain.
LOL Jake beat ya.