This stream is part of the June 2018 Class: Vehicle Modeling with Blender
The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Gonna second that, Bauke.
Maybe we could do a vehicle texturing class when this one's over :)
QUESTION: Is it an issue if I skip the last homework with sculpting a concept? I'm focusing more on actual modeling since with all the pipelines used, I don't think I will need scultping in the near future.
Bauke, I've my car paint node done.
Me. I'll rig and animate it, too.
I might.
Yep! Texturing is a weak spot of mine though.
I give you an A for that model Kent
Yes.
Anyone planning on texturing their vehicle?