This stream is part of the June 2018 Class: Vehicle Modeling with Blender
The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
The english system?
UNITS!
All the sculpt tools work pretty well honestly
Hello Kent!
Omg never even thought about using grab brush when not sculpting. Mind blown
Oh hey! It never occurred to me to use sculpt mode on polygons
nice trick
Damn, never thought of that. Probably would've saved me hours.
You seem to achieve much better details than i can with less pollygons drives me nutts
I have learned something %-O