• William Miller(williamatics)

    .

  • Omar Domenech(dostovel)

    Yep, it's soul sucking

  • William Miller(williamatics)

    .

  • z
    Zach Zellman(zachzellman)

    Day jobs suck!

  • Omar Domenech(dostovel)

    Wayne just answered a question I had

  • Omar Domenech(dostovel)

    I ended up hating doing freelance on graphic design, it is the most frustrating thing ever

  • d
    Greg McKim(doulos4iesou)

    For someone starting out in freelancing what would you say are the minimum tools/equipment (besides skills) a person should have?
    Ex: computer, skype, video conferencing? Payment account like maybe bitcoin or paypal?

  • k
    kjcummings

    In my experience with freelance graphic design projects I double my initial time estimate

  • Goose Gosling(n3b)

    long QUESTION: During the process of creating a model for a client, how involved is your client with this process? Do clients typically give you the specification/references and then expect a finished piece a couple weeks later? Is it better to involve the client in any major steps so they can make any desired changes or verify the direction of the piece? Possibly ensuring more satisfaction for the client.

  • Omar Domenech(dostovel)

    QUESTION: If you charge per hour, isn't there an incentive for you to take more time to do the work because you are charging more?

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It takes a lot of time and practice to develop 3D/Blender skills. Often seasoned Blender artists find themselves asking:

"I wonder if I can use these skills professionally?"

The answer is YES, you absolutely can. But the how? That's usually a mystery to those asking the question.

Kent Trammell, Jonathan Lampel, and Wayne Dixon are here to discuss how to freelance as Blender artists. Drawing from years of experience, they'll discuss their own journeys from amateur to freelancing professional with tips and tricks along the way.

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