It takes a lot of time and practice to develop 3D/Blender skills. Often seasoned Blender artists find themselves asking:
"I wonder if I can use these skills professionally?"
The answer is YES, you absolutely can. But the how? That's usually a mystery to those asking the question.
Kent Trammell, Jonathan Lampel, and Wayne Dixon are here to discuss how to freelance as Blender artists. Drawing from years of experience, they'll discuss their own journeys from amateur to freelancing professional with tips and tricks along the way.
QUESTION: Do you think it is a good approach to sub-contract people per project instead of trying to start a full time small studio?
QUESTION: Is it better to work on a studio with working hours but secure monthly payments or freelance where you'e the owner of your time but payment is what you make yourself?
Question: What are the ranges of payment? Specifically for props and environments?
Thats great
QUESTION: Other than exposure, what are some other payment pitfalls to be careful of? Animation specifically, I've seen jobs that pay per polished frame of animation. Is that a typical method?
Just off the cuff but in my past career, lump sums should be scoped but if you're time and materials it's not an issue
Yeah don't expose yourself, you can get in trouble for that lol
Yeah that doesn't come out right does it? ^^
Phrasing, Jake lol
LOL Jake!