It takes a lot of time and practice to develop 3D/Blender skills. Often seasoned Blender artists find themselves asking:
"I wonder if I can use these skills professionally?"
The answer is YES, you absolutely can. But the how? That's usually a mystery to those asking the question.
Kent Trammell, Jonathan Lampel, and Wayne Dixon are here to discuss how to freelance as Blender artists. Drawing from years of experience, they'll discuss their own journeys from amateur to freelancing professional with tips and tricks along the way.
Only because there are so many freelancers and the only ways to distinguish yourself would be to buy the tests they sell.
Freelancer always seems to not be worth it.
I think because you can do it from home, or pick and choose what person/company you work for.
QUESTION: Why is freelancing such a big deal? What's so exiting about it?
Weird Question: in terms of finding local work, would and/or should you post your services on craigslist?
Rigger*
QUESTION: How would you expose your work as a rig?
I just want to do it for fun.
I never plan to do 3d "work".
It's in the gallery