It takes a lot of time and practice to develop 3D/Blender skills. Often seasoned Blender artists find themselves asking:
"I wonder if I can use these skills professionally?"
The answer is YES, you absolutely can. But the how? That's usually a mystery to those asking the question.
Kent Trammell, Jonathan Lampel, and Wayne Dixon are here to discuss how to freelance as Blender artists. Drawing from years of experience, they'll discuss their own journeys from amateur to freelancing professional with tips and tricks along the way.
Does writing blogs or streaming a project help at all with freelancing?
I guess you're right.
QUESTION: What are some good ways to network outside of the internet? Conventions like GDC a good way to get yourself out there?
Not everyone wants to do that William
You could charge money for training like CG Cookie does.
QUESTION: Wayne, have you ever done a Vegimite commercial?!
Right...
You have to make a living William
Why make 3d a job? Why not make it purely a hobby? If you don't have clients, you can choose what to make. I live by the rule "The artist gets to choose".
QUESTION: Clients tend to ask for a price reduction, do you bloat the price at the start of the negotiation so it lands at a fair middle?