Eevee, and real-time rendering in general, is a fantastically quick way to render many types of things. That speed, however, comes at a cost. In this livestream we will explore just what exactly EEVEE can and can't do, dive into the difference between path tracing and rasterization, and learn how to choose the right render engine before you even start your project.
Heyo peeps, just thought I'd pop in quickly to see how you're all doing. Looking forward to catching up on this later.
lol, it's okay Omar. You still have Cycles.
*Opens door, storms out crying*
Sound logical
Hi, Yukino
Objects way far from the camera don't need as much detail, but the closer you get the more detailed it becomes. Helps save memory and such.
You're right, Miranda
Hello Yukino
Miranda, Level of Details. Different models for different distance (unity) or space on the screen (UE4)
Thnx Silent :)