• Aaron Rudderham(thecabbagedetective)

    Heyo peeps, just thought I'd pop in quickly to see how you're all doing. Looking forward to catching up on this later.

  • silentheart00

    lol, it's okay Omar. You still have Cycles.

  • Omar Domenech(dostovel)

    *Opens door, storms out crying*

  • s
    smurfmier1985

    Sound logical

  • Pavel Mazanik(nekronavt)

    Hi, Yukino

  • silentheart00

    Objects way far from the camera don't need as much detail, but the closer you get the more detailed it becomes. Helps save memory and such.

  • Omar Domenech(dostovel)

    You're right, Miranda

  • Jake Korosi(jakeblended)

    Hello Yukino

  • Pavel Mazanik(nekronavt)

    Miranda, Level of Details. Different models for different distance (unity) or space on the screen (UE4)

  • s
    smurfmier1985

    Thnx Silent :)

Get instant access to this Live Stream.

Eevee, and real-time rendering in general, is a fantastically quick way to render many types of things. That speed, however, comes at a cost. In this livestream we will explore just what exactly EEVEE can and can't do, dive into the difference between path tracing and rasterization, and learn how to choose the right render engine before you even start your project.

Materials