Every season the Blender Market has a sale, and one of my favorite projects to work on is creating the advertising graphic! During the stream, I'll build one out for the summer sale and will talk about how to manage scenes with large numbers of assets, using existing assets to tell an interesting story, and how to go from zero to final render as quickly as possible.
Here are a few examples of past sale graphics, which we'll be shooting to beat:
I don't know if I've ever said to Kent about an idea to have lots of assets and have people make their own composition and lighting with them
Just one of those renders from scratch would take way too much time
Indeed
I've assumed those renders have been a composition of already modeled models
I think your guys' will have more detail than that!
Ours will have more detail, I think, but then again it's not just one person making it
Can't have been JL then
Who ever modeled it must've gone crazy
Look at that tractor, you guys think ours will look like that, with so many details?
It had been indeed, artifact...