Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
You think I can put the new car in the portfolio instead of the other one?
What s the .? where is every body.?
Wow the chat crashed this page for me. And it was quite slow. Anyone else experiencing that?
Oh, what a weird instance. It was spamming really hard for me, but refreshing the page fixed it.
Kent, you know what [Q] I'm going to ask you right about now?
spaming link
[Q] Chick flicks?
Haha spoiled indeed
Silent it's not spamming for me....I saw the link only once
And yeah CFA!