This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"
Texturing introduces color to your models but materials make your model appear to be plastic, or wood, or metal, etc. If you're asking yourself "What's the difference", fear not! I will make sure you know the difference by the end of this week.
We will also be exploring the Eevee engine and how it works together with texturing and shading for a realtime workflow.
Class Live Stream Schedule: RSVP to get notified when we go live.
- Week 01 - 3D Modeling with Blender 2.8
- Week 02 - UVs and Texture Painting
- Week 03 - Shading and Lighting with Eevee
- Week 04 - Class Wrap
That sounds useful Spikey, I would like to learn how to use it
ttobles yeah, but you could make a template for this stuff and then just grab it so you don't waste this time repeatedly every time
Omar, when enabled you can have different materials and different objects all have a unique ID, so you can mask them in or out in the compositor
I thought rendering it out would be easy but it is wicked again
[Q] I'm curious about Cryptomatte, I only know is for compositing, will there be a tutorial about it?
that doesn't sound possible blanchsb
<3
[Q] i have noticed it is quite a bit more subtle on Eevee blooming, render vs viewport
See ya Rita
The bloom is back!