This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"
Texturing introduces color to your models but materials make your model appear to be plastic, or wood, or metal, etc. If you're asking yourself "What's the difference", fear not! I will make sure you know the difference by the end of this week.
We will also be exploring the Eevee engine and how it works together with texturing and shading for a realtime workflow.
Class Live Stream Schedule: RSVP to get notified when we go live.
- Week 01 - 3D Modeling with Blender 2.8
- Week 02 - UVs and Texture Painting
- Week 03 - Shading and Lighting with Eevee
- Week 04 - Class Wrap
Save!
oh no. Reload save file?
your missing something in the shader also
I like 2.8 undo better.
[Q] Kent there's some buggyness when turning Global Undo on or off in the middle of a project
also about the color ramp thing
But you kicked in in time for Uber-shading :D
you missed talk about eating boiled brains
Did I miss some good stuff?
mrheist I think of it like one part of the mesh is assigned to one material and the other part is assigned to a different one