This event is part of the October 2018 Class, "Shading & Lighting with Blender"
This first week is a shading and lighting crash course. We're overviewing render engines like Cycles, Eevee, material properties, node editing, mixing BSDFs, the Principled shader, lamps, HDRI's, and Global Illumination.
@theluthier yes indeed.
RIght on, @theluthier
@theluthier Hell yeah
Ton would leave it to Pablo so we are good haha
That would be cool indeed
Hey Yannis.
I could care less about autodesk and other commercial developers. Honestly most of the innovation is built in-house by studios. For years they've built new tools and functionality for Maya/3ds Max. But if those studios start - nay, continue - adopting Blender we're going to get that same innovation for Blender instead of Maya/3ds Max. THAT will be awesome
Hello Yannis!
Hey there Yannis!
that sounds weird, jakeblended