This event is part of the October 2018 Class, "Shading & Lighting with Blender"
This first week is a shading and lighting crash course. We're overviewing render engines like Cycles, Eevee, material properties, node editing, mixing BSDFs, the Principled shader, lamps, HDRI's, and Global Illumination.
same here, Jake
I'll be the stubborn old man and continue using the old keymap.
That's the right attitude to have. It took me about a week to stop bing annoyed with the changes.
yeah Jake me too.
For the most part, I haven't had issue with the keymap. biggest changes I've had have been more sculpting than anything.
Yeah, I'm with you, too, Kent. In case anyone happens to be learning Blender 2.7 or 2.8 I'd like to help and it'll most likely be the default key map for a new user.
I don't concern myself too much about UI changes. All software UI goes through significant changes after enough iterations. I'll just take a couple of hours at most to adapt to the new UI and carry on, it's that simple.
My environment images in 2.79
are all mapped so that I can rotate them for lighting differently - perhaps that is the killer, because they work without it.
I'm facing that delimma as well. Though I'm leaning toward the new keymap. As a teacher that's likely what learners will expect
Personally looking forward to the new shaders in 2.8