This event is part of the October 2018 Class, "Shading & Lighting with Blender"
This first week is a shading and lighting crash course. We're overviewing render engines like Cycles, Eevee, material properties, node editing, mixing BSDFs, the Principled shader, lamps, HDRI's, and Global Illumination.
Thanks Marco!
llejimenezro From what I understand, Cycles is physically based rendering, so things will be more accurate and realistic. Eevee is acting like a game engine, so if you can play an animation or move the camera in real time, it's a good chance it'll work fine in a game engine.
I think the main difference there is that Eevee is a real-time renderer, like the viewport in UE4 or Unity. Cycles doesn't do real-time
yeah silentheart00 ... but after 12 years of blender I should've progressed a bit further though :D been a cube pusher for a long long time
QUESTION: between Cycles and evee, there are many differences?, do you believe than in evee can you do a serious project?
@Kent Trammell also this tut is good for blender to unreal workflow https://www.blendernation.com/2018/09/22/export-materials-from-blender-%E2%96%B6-unreal-is-this-blendersmith-%F0%9F%98%8E/
It's not a race, Jim. Nobody is a master in a day. You can do it =]
OMG... compared to all of you Im a crappy artist I think :D
blenderrender1993 maurotron Thanks. Guess it's better to use Substance then for environments in games.
Alfred Hitchcock style! with the eyes :)