• b
    Julian B(bsdwerbeagentur)

    Thanks Marco!

  • silentheart00

    llejimenezro From what I understand, Cycles is physically based rendering, so things will be more accurate and realistic. Eevee is acting like a game engine, so if you can play an animation or move the camera in real time, it's a good chance it'll work fine in a game engine.

  • maurotron

    I think the main difference there is that Eevee is a real-time renderer, like the viewport in UE4 or Unity. Cycles doesn't do real-time

  • e
    Jim van Hazendonk(eracoon)

    yeah silentheart00 ... but after 12 years of blender I should've progressed a bit further though :D been a cube pusher for a long long time

  • l
    lejimenezro

    QUESTION: between Cycles and evee, there are many differences?, do you believe than in evee can you do a serious project?

  • Marco Modena(mamo)
  • silentheart00

    It's not a race, Jim. Nobody is a master in a day. You can do it =]

  • e
    Jim van Hazendonk(eracoon)

    OMG... compared to all of you Im a crappy artist I think :D

  • b
    Julian B(bsdwerbeagentur)

    blenderrender1993 maurotron Thanks. Guess it's better to use Substance then for environments in games.

  • Eddie V(killzone)

    Alfred Hitchcock style! with the eyes :)

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This event is part of the October 2018 Class, "Shading & Lighting with Blender"

This first week is a shading and lighting crash course. We're overviewing render engines like Cycles, Eevee, material properties, node editing, mixing BSDFs, the Principled shader, lamps, HDRI's, and Global Illumination.


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