• Pavel Mazanik(nekronavt)

    Dat baby sounds on the background :D

  • Omar Domenech(dostovel)

    QUESTION: Do you happen to remember one of your first tutorials, about creating glass shader from scratch, you did a trick to create fake caustics based on Bassam Kurdali

  • Dragonice (dragonice69)

    Thank everyone :) I need to sit on that a little :)

  • Jere Haapaharju(swikni)

    Yeah, have to try that one out

  • Thibaut Bourbon(tbrbn)

    pretty cool node setup btw!

  • Thibaut Bourbon(tbrbn)

    (dot product I mean)

  • Chris Carroll(sirchced)

    That's awesome! ColorRamp is so useful

  • Thibaut Bourbon(tbrbn)

    multiplies the vector coordinates (it short terms). so it turns vector to number.

  • c
    Wilco Wilbrink(carrotnl)

    @Dragonice The other option is HSV (Hue, Saturation, Value). I personaly find that the more artistic way to set your color. It's a easier way to set the intensity of a color then mixing them with RGB.

  • silentheart00

    That's okay, dudette. Took a while for me, too.

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This event is part of the October 2018 Class, "Shading & Lighting with Blender"

Architectural Visualization (Arch Viz) rendering is often a coveted skillset among lighting enthusiasts. This week we're looking at lighting for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore the necessary materials for our interior.


WEEK 1 WEEK 2 WEEK 3

Materials Rendering