This event is part of the October 2018 Class, "Shading & Lighting with Blender"
Architectural Visualization (Arch Viz) rendering is often a coveted skillset among lighting enthusiasts. This week we're looking at lighting for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore the necessary materials for our interior.
Kent you can get an external GPU solution connects through thunderbolt. :)
NOTICE: I have integrated graphics + nvidia gpu in my notebook. And in 2.8 I can render in both at the same time.
mfw your GPU is still better than mine
QUESTION: Does it make sense to do lighting before you add texturing/shading?
Question: with this render, would you break up the render into multiple layers and then composite it back like Jonathan did in the interior visualization course?
QUESTION: Does the amount of bounces also reduce graininess and stuff?
I found 25 radius, 1.0 St, .3 FeatSt works pretty well at 400 render samples
Izayah you can't render in multiple spots at the same time....you can just create completed renders in multiple slots one at a time
Question: why don't you use GPU for rendering?
It's funny how Cycles based live streams partly consist of waiting for Cycles to render. Meditative a bit :D