• Scott McClellan(pffsfs)

    I've only got 1MB RAM, so that's why I'm shy about going to it

  • s
    smurfmier1985

    I use eevee on my laptop with only 8gb ram, runs very smoothly :)

  • Jake Korosi(jakeblended)

    However, Cycles' ray tracing is as of now still the most technically, physically accurate light model. So for a legit-photorealistic render you still may want to do a render in Cycles.

  • p
    pianoguitarify123

    QUESTION: are ngons fine? right now we still have 4 ngons in the bottom of the pan, right?

  • y
    yukino hatake(yukinoh1989)

    what does the sub surface scattering do ?

  • Scott McClellan(pffsfs)

    QUESTION: Eevee is rendering on the fly faster than with Cycles

  • Aaron Rudderham(thecabbagedetective)

    Smokin' Sick Style

  • Scott McClellan(pffsfs)

    sss-sub surface scattering

  • Aaron Rudderham(thecabbagedetective)

    Subsurface Scattering yyukinoh1989

  • b
    Julian B(bsdwerbeagentur)

    chrismckay i mean, wrong tag sorry

Get instant access to this Live Stream.

This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"

Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.

We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!

Classes Modeling