This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
I've only got 1MB RAM, so that's why I'm shy about going to it
I use eevee on my laptop with only 8gb ram, runs very smoothly :)
However, Cycles' ray tracing is as of now still the most technically, physically accurate light model. So for a legit-photorealistic render you still may want to do a render in Cycles.
QUESTION: are ngons fine? right now we still have 4 ngons in the bottom of the pan, right?
what does the sub surface scattering do ?
QUESTION: Eevee is rendering on the fly faster than with Cycles
Smokin' Sick Style
sss-sub surface scattering
Subsurface Scattering yyukinoh1989