This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
@theluthier Absolutely, not to mention that for a while you're going to be very dissatisfied with what you make, but that's a good thing. Just keep at it!
I started modeling the Star Fox RWings, going from Super Nintendo, to Game Cube and stepping up my game
that's true. just ask for help by posting a dropbox of my work on the forums or something? I've been mostly getting confused when dealing with two objects or merging them, or the general workflow of working with two objects, working with them without ruining one or the other.
Hi Mona.
good evening - hello everyone
Exactly what I was going to say 👇🏽
My advice is to keep the scope realistic and expect the first week or month to be frustrating. It all gets better over time.
*its
I might even start calling them that