• Aaron Rudderham(thecabbagedetective)

    @theluthier Absolutely, not to mention that for a while you're going to be very dissatisfied with what you make, but that's a good thing. Just keep at it!

  • Omar Domenech(dostovel)

    I started modeling the Star Fox RWings, going from Super Nintendo, to Game Cube and stepping up my game

  • Reltz (reltz)

    that's true. just ask for help by posting a dropbox of my work on the forums or something? I've been mostly getting confused when dealing with two objects or merging them, or the general workflow of working with two objects, working with them without ruining one or the other.

  • silentheart00

    Hi Mona.

  • m
    Mona Loren(monaloren)

    good evening - hello everyone

  • Omar Domenech(dostovel)

    Exactly what I was going to say 👇🏽

  • Kent Trammell(theluthier)

    reltz There's no magic bullet for solving the frustration. Just know that it happens to everyone.

    My advice is to keep the scope realistic and expect the first week or month to be frustrating. It all gets better over time.

  • Aaron Rudderham(thecabbagedetective)

    *its

  • Aaron Rudderham(thecabbagedetective)

    dostovel Ah guess I just forgot it's name, good stuff.

  • Omar Domenech(dostovel)

    I might even start calling them that

Get instant access to this Live Stream.

This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"

Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.

We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!

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