This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
I feel I'm better at trying to imitate reality instead of doing too outlandish creative things
Cheat sheet is a good idea, we've been spoiled with new games including maps, need to get back to our roots with dungeon mapping =)
Patience is your ally
A simple sword is a good choice. Though for a beginner 'simple' is likely going to feel overly difficult. Patience is key
I was working on a simple sword, which I figured would be easy enough >.<
The first thing I modeled outside of a tutorial or course was a PS1 memory card lol.
In part I want this class to be additional camaraderie to ease frustration. Knowing we're all in this together should help stay motivated and get answers/guidance. Doing it alone can be rough
mmonaloren Welcome