Good deal prashan! "VR/AR" pops up a lot in CGC crew conversations. I know Gonzo wants to teach more of that
I'm making roll-a-ball in unity tutorials. Does that count =P
I am making a VR application in Unity (beginner to unity), having lots of issues with shaders.
Yeah, animated movies vs game dev, games is probable way harder
Is anybody in here making a Unity game?
Good call dostovel. I was thinking animated movies vs game dev. With live action involved, movies are sure more complex I'd think
Maybe in movies is more tedious the fact that you have to move to locations, games is probably 99% inside an office
*node editor for materials
Any other Blender artists in here wishing Unity had a node editor? 😏
Well, lest say at least to our outside perceptions
In this live stream we'll discuss the new Shader School course to be published. You can also ask me anything related to this course or Unity in general and I'll answer as best as possible.
Good deal prashan! "VR/AR" pops up a lot in CGC crew conversations. I know Gonzo wants to teach more of that
I'm making roll-a-ball in unity tutorials. Does that count =P
I am making a VR application in Unity (beginner to unity), having lots of issues with shaders.
Yeah, animated movies vs game dev, games is probable way harder
Is anybody in here making a Unity game?
Good call dostovel. I was thinking animated movies vs game dev. With live action involved, movies are sure more complex I'd think
Maybe in movies is more tedious the fact that you have to move to locations, games is probably 99% inside an office
*node editor for materials
Any other Blender artists in here wishing Unity had a node editor? 😏
Well, lest say at least to our outside perceptions