• Kent Trammell(theluthier)

    Thanks for coming everyone!

  • Kent Trammell(theluthier)

    Thanks for joining ooccamslaser 👋

  • Omar Domenech(dostovel)

    Thanks Gonzo! thanks Kent!

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    Gabriel Garcia(smoothegg)

    Sounds great, thanks for answering!

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    szabi404

    Thanks the stream. Bye.

  • s
    Gabriel Garcia(smoothegg)

    Funny you mention the difference between Realtime and Cycles, will you guys be covering EEVEE when Blender 2.8 drops?

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    Carter Andrews(occamslaser)

    Thank you . I hope I enjoy the course. bye

  • Omar Domenech(dostovel)

    Gonzo, working with real time in Unity, do you now find it impossible to wait for a render in raytracing?

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    Carter Andrews(occamslaser)

    These are commonly reffered to as distortion shaders

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    Carter Andrews(occamslaser)

    Can you make a shader that adds waviness to the screen

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In this live stream we'll discuss the new Shader School course to be published. You can also ask me anything related to this course or Unity in general and I'll answer as best as possible.