Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
do need to work on making a mdodel for 3D printing this week too so the hallway may have to wait a little bit longer
I was working on a CG hallway need to retake it, but mostly been drawing
n647 Are you working on any cool projects lately?
cheers and good luck
Here's to a bright 2020 🍻
ouch yea live sometimes is just ...
Yuck, sorry to hear that Omar.
I am planing to start looking for work in January 2020 even if I'll only use the shots that I have
Hi n647 👋
Last thing was my laptop died