Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
sort of, I do drawing as freelancer, and ended up doing 3D modeling for 3D printing as a side thing, is kind of a long story, but yea some of my freelance job is doing modeling for 3D printing
Do you do 3D for your job?
Yeah I was about to say that's pretty incredible for a Blender procedural! I think the inevitable future for Blender is to make the nodes more intuitive
want to try do it with rigid body get a more realistic result, but work comes first
no, I draw a heighmap for a rice and then used a old substance designer to layer, really doing this stuff in blender eludes me yet
Is the rice procedural within Blender?
yep, joke aside making rice is hard, do want to revisit this one and fix that and the nori
Looking good! Are the jelly donuts Eevee?
is a weeb joke
oh right made some jelly filled donuts XD https://cdn.discordapp.com/attachments/471718211163914240/634230581407776771/jelly_filled_donut_october_19.png