• Kent Trammell(theluthier)

    Wow, I'll bet it's a great upgrade then

  • Omar Domenech(dostovel)

    I have to say it is very satisfying

  • Omar Domenech(dostovel)

    I had never been a part of an architectural design for a home improvement

  • Omar Domenech(dostovel)

    I have a girlfriend architect, she convinced me

  • Kent Trammell(theluthier)

    What made you decide to remodel?

  • Omar Domenech(dostovel)

    I have spent all my money on remodeling the bathroom so I can't buy a new computer

  • Kent Trammell(theluthier)

    No computer...that's gotta be MAJOR detoxing haha

  • Omar Domenech(dostovel)

    And I haven't had any computer to work on and I've been detoxing

  • Kent Trammell(theluthier)

    Good stuff. We're always happy to add a new Blender Head to the fold

  • Sudeep Singh(hellosudeepsingh)

    im familiar to sketchup before

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering