• Michal Zisman(michalzisman)

    Oh Kent,,,, hahaha

  • Karen Trevino(ketre)

    Hi everyone!
    thanks Kent

  • Jake Korosi(jakeblended)

    Heya Karen :)

  • Jake Korosi(jakeblended)

    No countdown today Kent?

  • Kent Trammell(theluthier)

    Welcome back!

  • Karen Trevino(ketre)

    hey @theluthier

  • Kent Trammell(theluthier)

    Rachel has 2 sisters? I'm not sure I'm the friends fan I thought I was..

  • Omar Domenech(dostovel)

    We need Maple Palm Tree Syrup

  • Omar Domenech(dostovel)

    Gather up the scientist

  • Kent Trammell(theluthier)

    Jake makes a good point

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering