• Michal Zisman(michalzisman)

    YAS

  • Jake Korosi(jakeblended)

    Hello Philipp

  • Jan-Willem van Dronkelaar(3dioot)

    Couldn't resist to pop in and say hi to all the fellow cookies. Hi cookies! =D (probably won't stay for long though)

  • Jake Korosi(jakeblended)

    Yaaaaay!

  • Philipp Bauer(cruento)

    Hi all

  • Karen Trevino(ketre)

    yay!

  • Ben Reichel(notcastanza)

    yes sound

  • sheila5

    YEEEH

  • lhumungus

    look, it's a Kent!

  • Omar Domenech(dostovel)

    I can't see anything, I need a lantern

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering