Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
I find myself doing that when I'm making a sandwich on the kitchen
I think I subconsciously save after evey little change I do
My fingers do the CTRL + S as if they had a mind of their own
things go wrong alot for me lol
Yes panboy but it's also good to manual-save to give yourself a bit more control over the state of the project when it's saved
neither did I , how do you set it up?
I didn't know I could do that
Yall dont set your blenders to auto save every 2 minutes?
how cool is that!
SAVE SAVE SAVE