Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
i think there is another tool like that, but lets you use poly lines, knife project i think
Who would you cut, Omar?
I wish I had a laser like that in real life
it looks easier then boolean
[Q] I didn't catch what that Bisect tool did, I had never seen it
Bisect i think he said yes, looks quite useful
What? I had never seen that tool, Bisect
you cant load saves and duplicate sammiches thogh
Cutting the bread with one hand, doing control save with the other
The auto save has saved my arse so many times tbh if you guys didnt know about it, its good you do now