• Matthew Ullrey(ullreym)

    Hello Jake

  • Omar Domenech(dostovel)

    Hello

  • Jake Korosi(jakeblended)

    Good afternoon, everyone!

  • m
    malhomsi

    or maybe particules .?

  • Kent Trammell(theluthier)

    The trick would be to make the cracked corners appear to curl away from the surface. Not sure rigid body sim could achieve that..

  • Omar Domenech(dostovel)

    I feel like a physicist reading and understanding that

  • m
    malhomsi

    can u use solid body simulation.?

  • Kent Trammell(theluthier)

    Like maybe a voronoi displace modifier to get the depth, then decimate for topology that was optimized for the shapes, then use random face selection in edit mode to separate and delete portions. At the end of that process I imagine I'd be in the ball park

  • Omar Domenech(dostovel)

    Sound painful with geometry, there has to be a kind of procedural way with displacement

  • m
    malhomsi

    with geometry

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Hard Surface Modeling in the Winter Months

Continuing with the winter theme, this week we're modeling a classic snow sled: The "Flexible Flyer" (more or less). The focus is on hard surface, polygon modeling. We'll be starting from scratch so this means sourcing reference images and generating a modeling sheet in addition to the entire 3D modeling process.

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