Hard Surface Modeling in the Winter Months
Continuing with the winter theme, this week we're modeling a classic snow sled: The "Flexible Flyer" (more or less). The focus is on hard surface, polygon modeling. We'll be starting from scratch so this means sourcing reference images and generating a modeling sheet in addition to the entire 3D modeling process.
Join us for some fresh Blender 2.8 modeling shenanigans!
below 👇
KENT: see tip by Wilco about set origin
hmm
Set Object Origin is in W menu now.
or "Control-R add loop cut in center and then bevel that once
still learning so much each day :D
"routed"
it's routed
yukino, its much faster.
then its handy for like when youre retopology a model or Mesh model ? tought i had to use the button F2 xD