• concrescence

    nice one Miranda

  • s
    smurfmier1985

    KENT: ALT+A still works

  • silentheart00

    yyukinoh1989 S for Scale, Y for the Y direction.

  • David Frazier(pointoflife14)

    I didn't make a tut for it yet but I created it in PBR. There is also Substance Painter/Substance Share that has several amazing weld smart materials.

  • Keith (beefkeef)

    i'd love to see that weld shading course

  • David Frazier(pointoflife14)

    I already made one Kent!

  • y
    yukino hatake(yukinoh1989)

    S + y ? sorry my english still sucks xD

  • David Frazier(pointoflife14)

    @medvjed: You could texture it and use a normal map and bump map instead using geometry to get weld marks. OR I would use Substance Painter and paint it on, which looks so amazing!

  • s
    smurfmier1985

    ctrl+n = new scene/project, like in every other software
    i believe thats the reason

  • concrescence

    ah so you can be aware of how the normals are made

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Hard Surface Modeling in the Winter Months

Continuing with the winter theme, this week we're modeling a classic snow sled: The "Flexible Flyer" (more or less). The focus is on hard surface, polygon modeling. We'll be starting from scratch so this means sourcing reference images and generating a modeling sheet in addition to the entire 3D modeling process.

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