I did this exercise once before (the pink-ish image below) and I have the itch do another! The idea is to learn more about appealing lighting through imitation. As artists, we all [should] have an inspiration folder of other artists and artwork that we look up to. So this exercise is about picking an image with impressive lighitng, analyze it, and recreate it.
Many members of the CGC Blender Community have participated in the challenge thread about the same topic. Take a look at the examples there and join us for the stream!
Related Streams
how do you get such hard background separation without back light?
is there a Blender cycles lighting (strength) hierarchy tree somewhere odocumetned?... so one can see,check, determing up front which light setting influences
which other light settings down the tree-hierarchy?
works out of the box is a very important feature...
The car looks whiter than the background, as if it was tampered individually
Maybe the artist made a material index for just the car and retouched it in compositing
True Ronald, same for me
Doing lighting "according to science", makes it (for me) easier to get the outside world into blender.. since I now have the outside world references which only need to be matched in cycles into blender
please make a tutorial about creating objects like that (sci fi hard surface) in the future
True
gesture vs technic ...i prefer to keep the gestural approche