I did this exercise once before (the pink-ish image below) and I have the itch do another! The idea is to learn more about appealing lighting through imitation. As artists, we all [should] have an inspiration folder of other artists and artwork that we look up to. So this exercise is about picking an image with impressive lighitng, analyze it, and recreate it.
Many members of the CGC Blender Community have participated in the challenge thread about the same topic. Take a look at the examples there and join us for the stream!
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I favor the science side more because architectural rendering.
That's a good reasoning
:-)
that's the general rule of thumb..
If you set the blender units to metrics (for example meters) and check the dimensions of your objects in teh scene, you can get a feeling of real-life lighting ?
the default cube is 2 meters per edge...
I've recently learned to start with a World value of 00000 (pitch black) so I can see what I am actively putting into it scene - light wise.
The crazy values for the lights must be because the scene is out of scale, the objects probably are immense
this probably falls under the umbrella of it's a tool and each tool has it's use...
It depends, it's also an artistic choice.