After a full two years or more of work CG Cookie is releasing the long-awaited version 2.0 of RetopoFlow for Blender!
The development team went back to the drawing board (literally), taking everything we learned in 1.x and rebuilding the entire toolset from the ground up. RetopoFlow 2.0 introduces a cohesive retopology mode, whereby all tools work side-by-side, allowing for a fast and intuitive workflow that's not possible in any other Blender tool.
Join us for a live demo of RetopoFlow 2.0 with Jonathan Williamson and Jonathan Denning to get your questions about the add-on, retopology workflows, and the development process answered.
i have been sculpting a model and that model i actually made it too smooth for my computer but it ended up saving it correctly . But after i wanted to open it i could not longer do this because the computer kept crashing (i even waited 1 hour 30 but the file was totally a lost cause. So i wonder is there also a mode in blender like here in retopoflow that autosave ? for me this might be handy xD
yukino: what question do you have?
can we also ask questions about decimate ? or should i keep it with only retopflow question ?
this looks so amazing handy that you can also see how many edge's you have
This works so fast! pretty awesome guys :)
Thats excelent, thank you Jon
Duuuuudes, that looks so good. 😍
(you can have many targets, but you can only edit one at a time)
pandorasbox: you can have as many source objects (at least one) as you want. Only one target mesh, though.
I'm mainly listening, so it doesn't matter.