• r
    richobrien

    perfect, thanks

  • silentheart00

    Bake out some maps?

  • Cookie Dough(cgcdough)

    Wouldn't you just have a shrink wrap and sub div for that?

  • Omar Domenech(dostovel)

    QUESTION: How would you retopo the character with all the muscles definition? Or it would be a too dense mesh?

  • s
    smurfmier1985

    Yukino, this course explaines how to do appending and linking, if you need some extra info on how to do it, https://www.cgcookie.com/course/understanding-blender-data

  • Cookie Dough(cgcdough)

    Lol ;)

  • silentheart00

    Squish it!

  • y
    yukino hatake(yukinoh1989)

    ok thanx gonna try it out :)

  • r
    richobrien

    Q: Ask JonW to do the eye mesh creation again and speak about the tools techniques. It was done quite rapidly

  • Cookie Dough(cgcdough)

    There's a file that ends in .blend1 make it .blend then open it. It will be the save before the last save you did.

After a full two years or more of work CG Cookie is releasing the long-awaited version 2.0 of RetopoFlow for Blender!

The development team went back to the drawing board (literally), taking everything we learned in 1.x and rebuilding the entire toolset from the ground up. RetopoFlow 2.0 introduces a cohesive retopology mode, whereby all tools work side-by-side, allowing for a fast and intuitive workflow that's not possible in any other Blender tool.

Join us for a live demo of RetopoFlow 2.0 with Jonathan Williamson and Jonathan Denning to get your questions about the add-on, retopology workflows, and the development process answered.

Modeling