• Phil Osterbauer(phoenix4690)

    QUESTION: Do you think these lighting techniques would work with an animation as well or would movement change the way to think about lighting?

  • b
    Julian B(bsdwerbeagentur)

    The conversion between blend factor and IOR works as follows: IOR = 1 / (1 - Blend) Blend = 1 - 1 / IOR

  • Aaron Rudderham(thecabbagedetective)

    1.45 is default I think

  • Grady Pruitt(gradyp)

    With fangs

  • Grady Pruitt(gradyp)

    Zoomed in, that head reminds me of an angry Sid from Ice Age.

  • k
    kjcummings

    Oooh. well that makes sense

  • Aaron Rudderham(thecabbagedetective)

    I'm rather indifferent.

  • Aaron Rudderham(thecabbagedetective)

    Really Pavel? Never knew that.

  • s
    Sean Parkes(sparkes983)

    I'd prefer to stay in 2.8

  • Aaron Rudderham(thecabbagedetective)

    Just be sure to save this time lol

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This event is part of the October 2018 Class, "Shading & Lighting with Blender"

Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even how to "paint" you character with light for more surreal effects.


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Classes Materials Rendering