Blender, Substance, and stuff that goes boom.
Tune in to watch Kent Trammell and Jonathan Lampel talk about how the weapons for CG Cookie's upcoming first person shooter game were textured, and the course that came out of it.
If you have any questions for Jonathan about the FPS project, using Substance Painter with Blender, or if you want a critique on a weapon you're building, please post it to this community thread:
dostovel You beat me to that question ;)
How big is the UV map?
The reason the texturing was done in Substance and not in Blender was because of Unity?
Overview on Substance? I've never used it
Ok should be good now! Let us know if it messes up again
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Hi everyone! :)
Going off and on here
Oops one second, technical hiccup
Hi :)