In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!
At this point, I anticipate making a sprint toward home plate! I plan to finish detail sculpting and calling this guy 100% sculpted.
Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.
CC Music Attribution
You're reviewing Big Buck Bunny?
watching you go through the process is worth much...
When do we find out what the next stream sculpt is?
Don't worry, still great viewing
I tried out the boolean, and I think it works on the rope like this: (In brief :) ) separate the 3 threads, apply boolean on two of them, remove the leftover original mesh, then boolean the third with the union of two, apply modifier, remove the original mesh, and done.
Any of you were in the Blender conference this weekend? I wanna go next year
Piero has some.
Fundamentals of Sculpting covers skin
You used the skin modifier with Melvin, dude
thank you :)