In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!
At this point, the base model is blocked out and I've spent some time working out the head shapes. I hope to finish "level 1" of sculpting in episode II: Where every part of the sculpt is roughed in.
Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.
CC Music Attribution
Where is the occasional co-host, J. Lampel?
Halloween is an american thing!
just based on my interpretation, I think they're a bit too thick, from the inside of the mouth to outside
Just my interpretation from Tim's art tho
May a crease at the base of teeth may save the anatomy.
His teeth reminds me of my first sculpt- Melvin. I worked too much time on those teeth haha
Cool. Always here to help :D
Teeth in the art look almost completely black. I'd have thought they would be pretty thin based on that shading.
He probably has rotten teeth, kinda like Gollum
Freestyling anatomy is ok, leave on the lips, it makes him more freaky
Just curious. Thanks.