In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!
At this point, the base model is blocked out and I've spent some time working out the head shapes. I hope to finish "level 1" of sculpting in episode II: Where every part of the sculpt is roughed in.
Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.
CC Music Attribution
Yes, what scares me is they are too unpredictable
When will you add the teeth? They improve the evil smile in the artwork.
Booleans used to scare me, but are very helpful for 3d printing
from the characters orientation*
i noticed the left ear isn't lined up with the art. that a creative liberty you're taking with the symmetry?
I guess booleans go with the Halloween spirit
Oh no, booleans scare me
Do you sculpt the eye shapes entirely? Or will that be shaped in edit mode with scaling?
Hello
Hi