Here at CGCookie, we refer to the Blender Market as our "startup". It represents another facet of the CGC mission: Enabling artists to be successful. It's a platform that offers Blender artists a place to earn income by selling Blender products, such as add-ons and shaders.
We've got Matthew Muldoon (Market Manager & creator of blendswap.com) and Jonathan Williamson on stream today to discuss the philosophy and mission of the market as well as how to best harness the platform to earn income.
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The idea is to create polyvalent tool.
If you create a character make it well rounded for training
I'd love to see game ready animated characters for sure.
Will there be a category for animation in the future? Particularly say game animations or somewhere along those lines.
If I create a rigged character in Blender would it be a good idea to upload to Blender Market, so people can use it for animation?
I agree, most assets I purchase are definitely reusable.
yeah! Like parametric modeling tools
Blender needs a better way to do measurements for architectural design
aalegel @theluthier Yeah, David had some great stuff. His ground hog series got me started in Blender in fact. That was the first tutorial I watched. He's still doing personal stuff. You can see his youtube channel undet "the D-Dub Show"
What are the most commonly requested products and/or the best selling categories?