LET'S TRY THIS ONE AGAIN. Originally this event was scheduled as the last stream of 2017. Unfortunately, an apocalypse of technical difficulties left us without a paddle and we had to cancel. With tails between legs, we retreated, recovered, and have since done several streams in 2018 successfully. So we're giving this topic another go and adding a fourth voice to the conversation: Animator extraordinaire, Wayne Dixon!
Blender has its fanboys, its haters, its utilitarians, its leachers. Given that Blender is powered by the open source movement, it's easy to become fanboys and fangirls. But is that a good thing for Blender or for Blender artists? Blender is free and it's easy to utilize as such, but its also easy to suck it dry; not give anything back. Surely this isn't good for Blender, but is it wrong?
Where do CGCookie instructors fall in this discussion? Find out in the stream with me (Kent), Jonathan Lampel, Jonathan Williamson, and Wayne Dixon! It will be a delightful cocktail of close-minded opinions and practical insight about defining a relationship with our beloved software.
@Kent: Why start all over again in another package, while you can expand your current skillset in the software you already know?
me too Omar lol
and that resource will go directly to the market! ;)
If we all could do the Neo thing, I'd use other software's more, it's just such a pain to learn were all the buttons are
@Kent; that is called pushing your own envelope and expanding the invested you already have done in Blender
jack of all trades doesn't exist. I think Blender is king at efficient modeling, but maybe not sculpting. or maybe not simulation. So I use Zbrush and Realflow. spend money to make it. it's just a time management thing.
wooo I love Substance Painter
do you then take the 70% you know in your software of choice and find out how to do the other 10%.
or do you switch and try to lear that 80% in the other software
I know what you mean Kent, I have always used Blender the same way as any package. somebody who uses Maya isn't going to think, maybe I can do this in maya! they usually have no problem doing that in a secondary application. So I have applications for just about every other aspect other than modeling and rendering. everything else I handle in secondary software. because that's how all software is meant to be used. IMO.
oomar, @char Its a nice and fun way of pushing your own envelope