LET'S TRY THIS ONE AGAIN. Originally this event was scheduled as the last stream of 2017. Unfortunately, an apocalypse of technical difficulties left us without a paddle and we had to cancel. With tails between legs, we retreated, recovered, and have since done several streams in 2018 successfully. So we're giving this topic another go and adding a fourth voice to the conversation: Animator extraordinaire, Wayne Dixon!
Blender has its fanboys, its haters, its utilitarians, its leachers. Given that Blender is powered by the open source movement, it's easy to become fanboys and fangirls. But is that a good thing for Blender or for Blender artists? Blender is free and it's easy to utilize as such, but its also easy to suck it dry; not give anything back. Surely this isn't good for Blender, but is it wrong?
Where do CGCookie instructors fall in this discussion? Find out in the stream with me (Kent), Jonathan Lampel, Jonathan Williamson, and Wayne Dixon! It will be a delightful cocktail of close-minded opinions and practical insight about defining a relationship with our beloved software.
its like you were saying previously Jonathon G for Unity in your blog post.
true Darren
to carry that forward, theres no point in reinventing the wheel.
if it would take you 2 days to suss something out to get it working, or you can grab it for 10 quid out of the market, then its a plus for you and the client at the end of the day
any news on the release of Retopoflow 2?
:-)
It's the clunky clunky feel
OOmar.. Do you also destroy stuff when you are on a row inside 3DS Max?
I feel like Dr. Strange when modeling in Blender, I feel like The Hulk when modeling in 3DS Max
I switched to Substance Painter for texturing as I felt texturing in something like Photoshop was too time consuming and tedious. I also started learning texturing with SP early on as well so I wasn't well ingrained in other software.
Blender is quite capable of precision modeling....