Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
10000 meters = 10 km, or about 6.2 miles
Now I wonder how great Kent is?
Thanks, Kent. I'm learning measurements.
Oh ok KJ, makes more sense
[Q] Could you go over some of the major reasons why it's useful to have assets in their own blend files and then assemble them into another?
1.8 meters is okay
ok correction it allows you to change the focal length of the camera not the dimensions
6 feet ~1,80m
[Q] Have you ever done like a city scene in Blender? meaning you have used miles and miles of the viewport?
I can't leave yet, until I get a bumble bee out of shop.